StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The unit styles accessible to Every single race outline its racial identity. The Protoss can field impressive and high priced warriors and equipment, although the Zerg count on sheer quantities and pace to overwhelm their opponents.
A problem for the duration of development was that at this time in time, game studios have been beginning to use 3D graphics, though Blizzard 킥복싱 nonetheless hand-drew their styles.
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